{"id":172,"date":"2026-03-27T13:21:26","date_gmt":"2026-03-27T04:21:26","guid":{"rendered":"https:\/\/uncapworks.com\/?page_id=172"},"modified":"2026-04-02T11:07:11","modified_gmt":"2026-04-02T02:07:11","slug":"uncap-works-2","status":"publish","type":"page","link":"https:\/\/uncapworks.com\/","title":{"rendered":"UCW_0"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\">UnCap Works<\/h1>\n\n\n\n<p>UnCap Works is a game design consultant studio led by a veteran developer with over 30 years of experience in the global game industry.<br>Founded by Shingo Matsumoto, a game design consultant with over 30 years of experience in the video game industry.<br>Throughout his career, he has contributed to numerous large-scale game projects and well-known titles, focusing on gameplay design, user interface systems, and creative direction.<br>UnCap Works was established to explore new gameplay ideas, experimental mechanics, and original interactive concepts.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Selected Works<\/h2>\n\n\n\n<p>Selected titles and projects Shingo Matsumoto contributed to across game design, UI leadership, and development production.<\/p>\n\n\n\n<div class=\"wp-block-columns is-not-stacked-on-mobile is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:20%\">\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"800\" src=\"http:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/AE.png\" alt=\"\" class=\"wp-image-178\" srcset=\"https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/AE.png 800w, https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/AE-300x300.png 300w, https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/AE-150x150.png 150w, https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/AE-768x768.png 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:80%\">\n<p class=\"has-small-font-size\"><strong>Ape Escape<\/strong> <strong>\u2014 <\/strong> <strong><b>Game Designer<\/b><\/strong> (1999)<\/p>\n\n\n\n<p class=\"has-small-font-size\">Designed gameplay systems and core mechanics for the PlayStation action game Ape Escape.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-not-stacked-on-mobile is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:20%\">\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"800\" src=\"http:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/SBFOR1.png\" alt=\"\" class=\"wp-image-184\" srcset=\"https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/SBFOR1.png 800w, https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/SBFOR1-300x300.png 300w, https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/SBFOR1-150x150.png 150w, https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/SBFOR1-768x768.png 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:80%\">\n<p class=\"has-small-font-size\"><strong>Super Smash Bros. for Nintendo 3DS \/ Wii U <strong>\u2014 UI \/ Game Mode Lead<\/strong><\/strong> (2014)<\/p>\n\n\n\n<p class=\"has-small-font-size\">Led the UI team and designed user interface systems and gameplay modes for <em>Super Smash Bros. for Nintendo 3DS \/ Wii U<\/em>.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-not-stacked-on-mobile is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:20%\">\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"800\" src=\"http:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/PCE2-1.png\" alt=\"\" class=\"wp-image-359\" srcset=\"https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/PCE2-1.png 800w, https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/PCE2-1-300x300.png 300w, https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/PCE2-1-150x150.png 150w, https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/PCE2-1-768x768.png 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:80%\">\n<p class=\"has-small-font-size\"><strong>Pac-Man Championship Edition 2 \u2014 Development Producer<\/strong> (2016)<\/p>\n\n\n\n<p class=\"has-small-font-size\">Led the development of <em>Pac-Man Championship Edition 2<\/em>, overseeing production, coordinating the team, and guiding the project from concept to release.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-not-stacked-on-mobile is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:20%\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"800\" src=\"http:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/SBU.png\" alt=\"\" class=\"wp-image-177\" srcset=\"https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/SBU.png 800w, https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/SBU-300x300.png 300w, https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/SBU-150x150.png 150w, https:\/\/uncapworks.com\/wp-content\/uploads\/2026\/03\/SBU-768x768.png 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:80%\">\n<p class=\"has-small-font-size\"><strong>Super Smash Bros. Ultimate \u2014 UI \/ Game Mode Lead<\/strong> (2018)<\/p>\n\n\n\n<p class=\"has-small-font-size\">Led the design of user interface systems and gameplay modes for <em>Super Smash Bros. Ultimate<\/em>, contributing to the overall player experience of the Nintendo Switch title.<\/p>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-a964ce2eb24f890ea244af7da8ee0611\" style=\"color:#8a9aa9;font-size:11px\">\u00a9 Sony Interactive Entertainment Inc. Ape Escape is a trademark of Sony Interactive Entertainment Inc. <br>\u00a9 Nintendo. Super Smash Bros. is a trademark of Nintendo. <br>\u00a9 Bandai Namco Entertainment Inc. PAC-MAN is a trademark of Bandai Namco Entertainment Inc. <br>Images are used for portfolio purposes only.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What We Do<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Game Concept<\/h3>\n\n\n\n<p>Creating original gameplay concepts that form the foundation of commercial game projects, from initial idea development to pitch-ready proposals.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Game Design<\/h3>\n\n\n\n<p>Designing gameplay systems and mechanics for large-scale commercial titles, balancing player experience, depth, and real-world production constraints across multidisciplinary teams.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">UI\/UX Design<\/h3>\n\n\n\n<p>Designing user interface systems and player flows for complex game titles, leading UI teams and shaping player experience on large-scale commercial projects such as Super Smash Bros.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Game Design &amp; UI\/UX Review<\/h3>\n\n\n\n<p>Providing professional review of gameplay systems, user interfaces, and overall player experience. Evaluating design quality, usability, system balance, and production feasibility based on extensive experience in large-scale commercial game development. Delivering actionable feedback to support decision-making in both early concept stages and ongoing production.<\/p>\n\n\n\n<p style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.469), 20px);\"><strong>Available for consulting, game design direction, and UI \/ UX review, including system evaluation, gameplay balancing, and production-ready design feedback for commercial game projects.<\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Philosopy<\/h2>\n\n\n\n<p>Strong games are built on clear ideas, and refined through iteration, balance, and player-focused design.\u3000At UnCap Works, gameplay concepts are developed with a focus on interaction, system depth, and production feasibility.\u3000By combining decades of experience in large-scale commercial development with new design exploration, the goal is to create ideas that can evolve into successful products.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Contact<\/h2>\n\n\n\n<p>Available for consulting, game design direction, and UI \/ UX review for commercial game projects. If you are looking to improve gameplay systems, user experience, or overall product quality, feel free to get in touch. Direct contact is preferred.<\/p>\n\n\n\n<p><strong>Email :<\/strong><br><a href=\"mailto:info@uncapworks.com\">info@uncapworks.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>UnCap Works UnCap Works is a game design consultant studio led by a veteran developer with over 30 years of ex [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-172","page","type-page","status-publish","hentry"],"blocksy_meta":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/uncapworks.com\/index.php?rest_route=\/wp\/v2\/pages\/172","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/uncapworks.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/uncapworks.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/uncapworks.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/uncapworks.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=172"}],"version-history":[{"count":80,"href":"https:\/\/uncapworks.com\/index.php?rest_route=\/wp\/v2\/pages\/172\/revisions"}],"predecessor-version":[{"id":454,"href":"https:\/\/uncapworks.com\/index.php?rest_route=\/wp\/v2\/pages\/172\/revisions\/454"}],"wp:attachment":[{"href":"https:\/\/uncapworks.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=172"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}